Adventuring Ph.D.

Advanced Commands

Mastering the game's advanced commands is the key to unlocking your character's full potential. This section offers a deep dive into the intricacies of combat, item manipulation, and the use of magical abilities. With these commands at your fingertips, you're well-equipped to take on the most challenging scenarios.

adventurer's guide vie - combat commands

adventurer's guide vie - combat commands

 Combat Commands

 

 These commands are used to start, navigate, and end combat situations.

 

 combat        The COMBAT command allows you to toggle combat settings, such 

               as defenses, combat display modes, etc.

 

 consider      This command gives a rough estimate on what your chances are 

               of defeating a character in combat, based on a limited set of

               criteria, including hit points, level, and race.

 

 kill / attack When you wish to attack a creature or person, simply use the 

               ATTACK or KILL command to begin melee combat. If you are in

               area where combat is permitted, you will begin exchanging blows

               with your opponent.

 

 flee          Allows you to flee from your current combat situation, if 

               possible. Setting contextual-directions on will allow you to

               flee simply by entering the direction you wish to attempt to

               flee to.

 

 bash          Bashing a victim is a special combat move that requires one 

               (in most cases) to be wielding a shield of some kind and allows

               one to smash their opponent over the head with it. Bashing

               requires a great deal of stamina and strength on the part of the

               user. Minotaurs can bash without holding a shield. You must have

               the 'bash' proficiency to use the BASH command properly.

 

 feed          Feed allows one to drink blood either from puddles on the ground

               or directly from the neck of an enemy.  Fey may only use feed 

               while not in combat.  Sahaugin may only use feed in combat to

               tear a chunk of flesh from their victim. You must have the 'feeding' 

               proficiency to use the FEED command properly.

 

 kick          Kicking allows the attacker to cause a karate-chop type of attack

               to the target. However, a failed kick may throw an unwary fighter

               off balance, causing them to miss the next round of combat.

               You must have the 'kick' proficiency to use the KICK command properly.

 

 backstab      Backstab is the favored attack of thieves, murderers, and other

               rogues. It can be used with any small-sized piercing weapon, such as

               a dagger or hook. You must have the 'backstab' proficiency to

               use the BACKSTAB command properly.

 

 breathe       BREATHE allows those of the Dracon race to use a special breath

               attack on their victim. Breath attacks include frost, fire, gas 

               (poison), acid, and lightning. Depending on the level of the

               Dracon, one or more breath attacks will be available.

adventurer's guide vif - item commands

adventurer's guide vif - item commands

 Item Commands

 

 These commands are used to interact with items in the game. For more 

 information on item attributes, see HELP ITEM ATTRIBUTES.

 

 inventory:    The INVENTORY command lists the items you are currently carrying.

               It does not show the items that you are wearing on your body - 

               for that you need to use the EQUIPMENT command. This command may

               be shortened to (inv).

 

 equipment:    This command lists the items in your inventory that you are

               currently wearing, and their locations on your body. You will also 

               see a list of body locations and the Armor Resistance (AR) values

               for each location. This command may be shortened to (eq).

 

 wear / equip / hold    EQUIP lets you wear an item or wield a weapon.

 

 remove / unequip       UNEQUIP lets you remove an item (in most cases) that 

                        you have previously EQUIPped.

 

 examine       EXAMINE is a synonym for LOOK. It lets you inspect an item's

               visible attributes. If you have the LORE proficiency, it will 

               reveal even more information about the item.

 

 get / take    GET allows you to pick an object up from the ground or from

               inside a container, such as a chest or a bag.

 

 put           PUT transfers an item from your inventory to a container.

 

 drop          DROP drops an object that you are carrying, including gold coins,

               on the ground.

 

 open          OPEN allows you to open a door or container.

 

 close         CLOSE allows you to close an open door or container.

 

 eat           EAT allows you to ingest an item of food, a potion, or a pill.

 

 drink         DRINK allows you to drink from a container of liquid or ingest

               a magical potion.

 

 use           USE lets you make use of an item such as a magical wand, orb,

               or scroll.

 

 sacrifice:    SACRIFICE lets you destroy an item in honor of the Power(s) that

               your character serves. Using this command usually results in a 

               gold reward. This command can be shortened to (sac).

 

 give          GIVE allows you to hand an item or gold to an NPC or PC.

 

 lock          LOCK allows you to lock a door or container (if you have its key).

 

 unlock        UNLOCK allows you to unlock a locked door or container (if you

               have its key).

 

 fill          FILL allows you to fill an empty container or lamp with a liquid,

               such as water or oil.

 

 empty         EMPTY allows you to empty a container filled with a liquid, so

               that you may refill the container with something else.

 

 light         LIGHT ignites a light source (such as a torch or lantern). Light

               sources, unless magical, can only remain lit for a certain period

               of time before burning out. If the light source can be refilled - 

               such as in the case of most lanterns - you can replenish the light

               source with lamp oil (available at most General Stores) by using

               the FILL command. Only magical lights may be used underwater.

 

 extinguish    EXTINGUISH puts out a burning light source (such as a torch). Lit

               items usually have limited amounts of time they can be used, so

               it is a good idea to extinguish lights when you do not need them.

 

 push          Allows you to PUSH an item, such as a button. Not all items can

               be PUSHed.

 

 pull          PULL allows you to PULL an item, such as a lever. Not all items

               can be PULLed.

 

 turn          TURN allows you to TURN an item, such as a dial or knob. Not all

               items can be TURNed.

adventurer's guide vig - magic-related commands

adventurer's guide vig - magic-related commands

 Magic-Related Commands

 

 These commands are used by classes with magical abilities. Most 

 spellcasting classes will make use of scrolls and spellbooks in order to 

 gather the magical knowledge needed. Some have the abilities through other 

 methods, such as Druids who can invoke and evoke energies.

 

 cast          CAST allows you to cast a spell on a target, such as a 

               creature or item.

 

 invoke        INVOKE works very much like CAST, and is used by Druids to 

               invoke elemental powers to protect them during battle and

               empower other miscellaneous magical effects. INVOKE requires

               individual Druid-only element-based spells in order to use.

 

 evoke         EVOKE works very much like CAST, and is used by Druids to 

               invoke elemental powers to summon elemental powers outside

               of themselves, whether to inflict harm on a target or for

               another purpose. EVOKE requires individual Druid-only

               element-based spells in order to use.

 

 play          PLAY allows the Bard to produce magical effects through 

               music. You must have the MUSIC proficiency, and be holding

               a musical instrument, in order to use the PLAY command.