Advanced Commands
Mastering the game's advanced commands is the key to unlocking your character's full potential. This section offers a deep dive into the intricacies of combat, item manipulation, and the use of magical abilities. With these commands at your fingertips, you're well-equipped to take on the most challenging scenarios.
adventurer's guide vie - combat commands
adventurer's guide vie - combat commands
Combat Commands These commands are used to start, navigate, and end combat situations. combat The COMBAT command allows you to toggle combat settings, such as defenses, combat display modes, etc. consider This command gives a rough estimate on what your chances are of defeating a character in combat, based on a limited set of criteria, including hit points, level, and race. kill / attack When you wish to attack a creature or person, simply use the ATTACK or KILL command to begin melee combat. If you are in area where combat is permitted, you will begin exchanging blows with your opponent. flee Allows you to flee from your current combat situation, if possible. Setting contextual-directions on will allow you to flee simply by entering the direction you wish to attempt to flee to. bash Bashing a victim is a special combat move that requires one (in most cases) to be wielding a shield of some kind and allows one to smash their opponent over the head with it. Bashing requires a great deal of stamina and strength on the part of the user. Minotaurs can bash without holding a shield. You must have the 'bash' proficiency to use the BASH command properly. feed Feed allows one to drink blood either from puddles on the ground or directly from the neck of an enemy. Fey may only use feed while not in combat. Sahaugin may only use feed in combat to tear a chunk of flesh from their victim. You must have the 'feeding' proficiency to use the FEED command properly. kick Kicking allows the attacker to cause a karate-chop type of attack to the target. However, a failed kick may throw an unwary fighter off balance, causing them to miss the next round of combat. You must have the 'kick' proficiency to use the KICK command properly. backstab Backstab is the favored attack of thieves, murderers, and other rogues. It can be used with any small-sized piercing weapon, such as a dagger or hook. You must have the 'backstab' proficiency to use the BACKSTAB command properly. breathe BREATHE allows those of the Dracon race to use a special breath attack on their victim. Breath attacks include frost, fire, gas (poison), acid, and lightning. Depending on the level of the Dracon, one or more breath attacks will be available.
adventurer's guide vif - item commands
adventurer's guide vif - item commands
Item Commands These commands are used to interact with items in the game. For more information on item attributes, see HELP ITEM ATTRIBUTES. inventory: The INVENTORY command lists the items you are currently carrying. It does not show the items that you are wearing on your body - for that you need to use the EQUIPMENT command. This command may be shortened to (inv). equipment: This command lists the items in your inventory that you are currently wearing, and their locations on your body. You will also see a list of body locations and the Armor Resistance (AR) values for each location. This command may be shortened to (eq). wear / equip / hold EQUIP lets you wear an item or wield a weapon. remove / unequip UNEQUIP lets you remove an item (in most cases) that you have previously EQUIPped. examine EXAMINE is a synonym for LOOK. It lets you inspect an item's visible attributes. If you have the LORE proficiency, it will reveal even more information about the item. get / take GET allows you to pick an object up from the ground or from inside a container, such as a chest or a bag. put PUT transfers an item from your inventory to a container. drop DROP drops an object that you are carrying, including gold coins, on the ground. open OPEN allows you to open a door or container. close CLOSE allows you to close an open door or container. eat EAT allows you to ingest an item of food, a potion, or a pill. drink DRINK allows you to drink from a container of liquid or ingest a magical potion. use USE lets you make use of an item such as a magical wand, orb, or scroll. sacrifice: SACRIFICE lets you destroy an item in honor of the Power(s) that your character serves. Using this command usually results in a gold reward. This command can be shortened to (sac). give GIVE allows you to hand an item or gold to an NPC or PC. lock LOCK allows you to lock a door or container (if you have its key). unlock UNLOCK allows you to unlock a locked door or container (if you have its key). fill FILL allows you to fill an empty container or lamp with a liquid, such as water or oil. empty EMPTY allows you to empty a container filled with a liquid, so that you may refill the container with something else. light LIGHT ignites a light source (such as a torch or lantern). Light sources, unless magical, can only remain lit for a certain period of time before burning out. If the light source can be refilled - such as in the case of most lanterns - you can replenish the light source with lamp oil (available at most General Stores) by using the FILL command. Only magical lights may be used underwater. extinguish EXTINGUISH puts out a burning light source (such as a torch). Lit items usually have limited amounts of time they can be used, so it is a good idea to extinguish lights when you do not need them. push Allows you to PUSH an item, such as a button. Not all items can be PUSHed. pull PULL allows you to PULL an item, such as a lever. Not all items can be PULLed. turn TURN allows you to TURN an item, such as a dial or knob. Not all items can be TURNed.
adventurer's guide vig - magic-related commands
adventurer's guide vig - magic-related commands
Magic-Related Commands These commands are used by classes with magical abilities. Most spellcasting classes will make use of scrolls and spellbooks in order to gather the magical knowledge needed. Some have the abilities through other methods, such as Druids who can invoke and evoke energies. cast CAST allows you to cast a spell on a target, such as a creature or item. invoke INVOKE works very much like CAST, and is used by Druids to invoke elemental powers to protect them during battle and empower other miscellaneous magical effects. INVOKE requires individual Druid-only element-based spells in order to use. evoke EVOKE works very much like CAST, and is used by Druids to invoke elemental powers to summon elemental powers outside of themselves, whether to inflict harm on a target or for another purpose. EVOKE requires individual Druid-only element-based spells in order to use. play PLAY allows the Bard to produce magical effects through music. You must have the MUSIC proficiency, and be holding a musical instrument, in order to use the PLAY command.