Adventuring Ph.D.

Housing

You may wish to create a sanctuary within Alyria; somewhere a weary Adventurer can furnish comfortably, rest from their travels, and even keep a pet.

Homes of all sizes, from modest dwellings to impressive mansions, require Building Points, which can be earned within the game or purchased with Reward Units (available from the Online Shop).

INVENTORY

inventory - lists the items you are currently holding

 This command lists the items that you are currently carrying as well
 as the total number and weight of all the items, and your overall carrying
 capacity. It does not show you items that you are wearing on your body
 - for a list of those items and where they are worn, you must use the
 EQUIPMENT command.

 INVENTORY <keyword> - allows you to only view items in your carried
 inventory that match the specified keyword. This search does not
 accept wildcard arguments.

 INVENTORY reorder <keyword> - moves the specified item to the top of
 your inventory list.

 INVENTORY search <keyword> - allows you to search all your carried
 items, their contents, and the contents of your rented lockers
 at once. This search does not accept wildcard arguments or partial
 keywords.

 INVENTORY search expired - allows you to display all expired items
 in your currently carried inventory. Expired items can be RENEWed
 at certain shopkeepers (see HELP SHOP for more information).

PLAYER CHARACTER HOMES

homes - information on purchasing and modifying player character owned homes

 Residents of the world of Alyria may purchase or create custom homes in major
 cities throughout Alyria.  Players wishing to create homes may visit realty areas
 to locate available housing plots and purchase empty plots with build points
 acquired through questing, marks, global events, or vouchers purchased with
 reward unit currency.  For more information on the build system used to
 create houses, see HELP BUILD or HELP BUILD-BRIEF

 Homes are available in the following areas:
 Sepharia:          * Rune
                    * New Rigel
                    * Xaventry
 Auryn:             * Sigil
 Beltane:           * Pirate's Cove
 Avros:             * Tellerium
 Sigil Underground: * Genauras
                    * Bandit Camp
 Underground:       * Decara
                    * Vir
                    * Arien'dyth
 Faerie Plane:      None.

BUYING AND MANAGING A HOME

build-buy - how to purchase a housing lot and keys

 BUILD INFO
  The BUILD INFO command is used to get information about available lots
  or information about the home you are in, if you are the owner. With no
  argument, BUILD INFO shows basic information about all your homes and
  their locations (if available), and whether or not they can be managed
  using the BUILD command.

 BUILD INFO LOT [<direction>]
  This command shows information about all adjacent, available home lots
  if no direction is specified, or information about the available home
  lot in <direction>, if the direction is specified. This will display
  how many building points the lot or home costs, and if it is for sale.
 
 BUILD BUY LOT <direction>
  [9,000 Building Points, but may vary depending on location]
  To buy a lot and build a home, you must be in a room that has adjacent
  lots available. You can see the cost of the lot in building points by
  using the BUILD INFO LOT command.
 
 When purchased, you will be debited the building points and a 1-room
 home will be built for you on the lot, by the building imps. You will
 receive the key to the front door and can then enter the home and set
 things the way you like them. The home will appear on your RECALL list
 at this point, as well.
 
 BUILD BUY HOME [<direction>]
  [Gold Pieces Cost Varies]
  To buy a pre-made home, you will use gold pieces instead of building
  points. You must be in a room that has an adjacent home for sale, or
  in the home itself. You can see the cost of the home in gold by
  using the BUILD INFO LOT command.
 
 When purchased, you will be debited the gold fee and you will become
 owner of the home. The home will, at this point, appear on your RECALL
 list as well.
 
 BUILD INFO KEYS
  Displays information about the home keys that have been issued for this
  home, and the registered owner of the keys. The owner listed may not be
  the player who currently possesses the key. Keys listed on this list
  may be disabled using the BUILD DELETE KEY command. There must be at
  least one key listed for the home.
 
 BUILD ADD KEY <player name>
  [125 Building Points]
  Creates a key that is linked to your home, and will lock/unlock all doors
  in your home. The <player name> can be any valid player name, but it should
  be used to record who you give the key to.

 BUILD DELETE KEY <#>
  [50 Building Points]
  Deletes the key specified by <#> (The number is obtained via HOME INFO
  KEYS). Once deleted from the home's key ring, it will not work to
  lock/unlock any rooms within the home.
 
 BUILD SET HOME TITLE <new title>
  [100 Building Points]
  Sets the home title to <new title>. This is the name of the home that is
  shown whenever you or anyone else enters the home via recall or on foot.

CONDOS

condos - a special type of housing area

 Condos are a special type of housing area. Built for the security-minded, 
 condos are similar to Realty areas, but all of the homes contained within
 have one address, instead of each home having its own street address and
 front door.

 Condos are naturally secure, permitting homeowners to walk straight out
 their front doors into their condo's front lobby. Doors do not need to be
 secured, as the doors are one-way, outward. Items on the ground do not
 need to be secured, as intruders cannot make pick, bash, or otherwise gain
 entry to the homes inside.

 Condos may be purchased in all major Alyrian cities that have housing
 realty areas as well as some other places like Arien'dyth, Bandit Camp,
 Genauras, and Vir.

 To locate the condominium offices in a city, use the WHERE IS CONDOS command.

HOUSEPETS

house pets - information on adopting house pets in Alyria

 The establishment of animal shelters and adoption centers across Alyria
 has afforded players the opportunity to adopt pets to keep in their homes.
 Pets make great companions for lonely adventurers and enliven the
 atmosphere of player owned homes. They can be quite entertaining both
 through player interaction and when left to their own devices. Although
 pets are normally restricted to the home, owners are able to summon them
 with the aid of an enchanted whistle.

 ADOPTING A PET
 Pets and pet supplies may be purchased for reward units at the Van Pelt
 Emporium near the Towne of Rune. If a home has two owners, the new pet
 will recognize both as its masters. Multiple pets may be placed in a home,
 although only one pet (or rather, its food source) may be placed per room.
 The fee for adoption covers 4 Alyrian years worth of food, which is about
 one year "real time".

 SELECTION
 Pets come in many shapes and sizes. When looking to adopt a pet, the
 adopter can select the characteristics desired as well as of course giving
 the pet a name. (The name must conform to the naming rules; see HELP
 NAMES) It is possible to preview a pet selection before confirming the
 adoption. This can be done any number of times using an adoption voucher.

 FEATURES
 Pets are living creatures, they require food, rest, attention, and
 entertainment.

 Food
 Newly adopted pets come with a food supply that needs no owner
 intervention until it runs out. If the food supply runs out, an additional
 4 Alyrian years worth of food may be purchased at an animal shelter. If
 there is no food remaining, the pet will leave until more is added.

 Energy
 Pets require rest to renew their energy. Pet snacks may be purchased at
 certain pet shops that temporarily renew the pet's energy. However, they
 cannot be expected to go without sleep for long periods of time, and
 cannot eat more than they can fit in their stomachs. Special furniture is
 available to accommodate pets as well, for they deserve the utmost
 comfort. Pet furniture improves the quality of a pet's rest and will allow
 a pet to regain energy faster.

 Attention
 Pets need attention from their owners. Using various social commands such
 as PET will alter a pet's opinion of you. The more positive attention is
 given, the better the pet will respond. Conversely, of course, being
 unpleasant to your pet may severely harm its disposition toward you.
 Additionally, playing with your pet tends to greatly improve an owner-pet
 relationship. Several toys suitable for pets can be found throughout the
 world of Alyria.

 Commands and Tricks
 Pets are generally smart animals. As such they can be taught certain
 tricks and commands. These tricks are described in detail below. Some
 commands and tricks are available right away after adoption, while others
 must be taught to the animal from various one use training guides
 available for purchase.

 FURNISHING A SUITABLE HOME
 Pets, like people, enjoy a stimulating an environment. They benefit from
 having items to play with and furniture to interact with inside a home.
 Certain pets also have specific needs that are described below.

 MOVEMENT
 Outside the home pets are able to follow their owners almost anywhere
 granted that they have sufficient energy and desire to do so. At home pets
 have liberty to wander around at the discretion of the owners (including
 all sections of the home up to the street). In order for them to be free
 to walk around the house they might first be shown around. This is done by
 asking the pet to follow you by either a SAYTO <pet> FOLLOW instruction or
 by BECKONing the pet. A pet will randomly move around the house as it sees
 fit, and will usually prefer rooms which are more interesting than others
 (usually based on the contents of the room). A pet has limited ability to
 open unlocked doors. Additionally, special pet doors may be installed to
 allow a pet to walk through any door effortlessly.

 GENERAL COMMANDS
 * Follow (beckon) - Ask your pet to follow you. If used on a hiding
               animal, the pet will come out into sight.
 * Shoo        - Commands the pet to leave your sight so as to not disturb
               you. The pet can be summoned once again by PUSHing the
               object which holds their food.
 * Stay        - Instruct your pet to stop following you if your pet is
               already doing so, otherwise the Stay command instructs your
               pet to stay in the room they are in for a period of time.
 * Stay Here   - This is a stronger version of Stay and will permanently
	          clear a pet's knowledge of the house. After use of this
               command, the pet would have to be shown around the house
               again in order to be able to walk around on its own. This
               command only works in the room with the pet's food source.

 TRICKS
 Tricks are commands that can be issued using SAYTO by an owner to a pet.
 While pets will know some tricks right from adoption, other tricks must be
 taught. One use trick teaching guides are available at the animal shelters
 for reward units.

 The following is a listing of tricks that may be taught. Not all animals
 can learn all tricks.

 * Beg         - Command your pet to beg.
 * Bow         - Command your pet to take a bow.
 * Circle <target> - Command your pet to run around someone in circles.
 * Clean       - Ask your pet to clean someone who is in need of cleaning.
 * Fetch <object> - Ask your pet to locate and deliver to you an item
               in your house.
 * Find <target> - Play a game of hide and seek, ask your pet to
               locate you or a person in your house.
 * Hide          - Play a game of hide and seek, ask your pet to find a hiding
               spot, then attempt to locate the pet by announcing (using
               SAYTO) "you are hiding <behind/in/under> <object>", or
               simply beckon them if you give up.
 * Jump ["in"/"on"] [<target>] - Command your pet to leap into the air.
               Using this command, you can order your pet to jump on or
               in a specified object.
 * Kiss <target> - Order your pet to give someone a kiss.
 * Multiply <number1> <'and'> <number2> - After much research, animal
               scientists have determined how to unlock an animal's mathematical
               ability. This trick asks your pet to solve a multiplication
               problem.
 * Play Dead   - Orders your pet to play dead for a short time.
 * Roll Over   - Command your pet to roll over.
 * Sic <target> - Order your pet to attack a person. Be careful!
               This affects your pet's opinion of the target.
 * Sit         - Command your pet to sit down, useful for calming down
               overexcited felines.
 * Speak       - Ask your pet to say something.
 * Stand       - Command your pet to stand up if the feline is resting or
               sleeping.
 * Wave        - Ask your pet to wave at the audience.

 PET RELOCATION AND OWNERSHIP
 It is possible to relocate a pet from one home to another or between
 different rooms of a home as long as the person performing the action owns
 both homes. Vouchers for relocation are available at animal shelters.

 Pets cannot change owners. If a house that a pet is in is being transferred
 to another character, if the owner wishes to keep the pet, the owner must
 pay for the pet's relocation, a voucher for which may be purchased at an
 animal shelter. If the pet is not transferred to another home before the house
 transfer occurs, it will be sent permanently to Miss Elspeth's Home for
 Unloved Pets in Xaventry for re-adoption by a more deserving person.

 AVAILABLE PETS
 Currently there is only one type of pet available for adoption.

 CAT
 There are several domesticated cat breeds to choose from, including but
 not limited to:

 * Soolay Stalker  - Soolay Stalkers are large black cats with round faces
                   and rounded ears.
 * Prowcian Snow Cat - Prowcian Snow Cats originate from the colder areas of
                   Prowce Tundra. They have a white coat, the color of
                   snow, and extra thick and long tufts of hair on their
                   paws and ears.
 * Bonnak Ruby     - The Bonnak Ruby, a breed of average size originally
                   from the Bonnak Desert, has a marked crimson coat with a
                   pattern of darker stripes.
 * Wampo Ringtail  - First found near the Wampo Stream, the Wampo
                   Ringtail is a black and brown tabby with the unique 
                   characteristic of an extra long tuft of hair near
                   the tip of its tail. This feature combined with their
                   tendency to inordinately curve their tail has contributed
                   to the breed's name.

 A complete listing of cat breeds is provided during pet selection using an
 adoption voucher.

 Alternatively, it is possible to adopt an unnamed breed of cat with player
 specified attributes. These attributes are chosen from a list which is
 also provided during the adoption process and cover features such as
 build, fur texture, and fur color.

 Cat Tricks and Commands
 Cats know the following tricks and commands from adoption: Clean, Speak,
 and Wave. They are able to learn all of the tricks and commands listed in
 the Tricks section.

 Special Cat Needs
 Cats need to regularly sharpen their claws using suitable solid objects.
 Inside a player owned home this is most often the player's furniture. It
 is possible to reduce the cat's tendency to damage furniture by scolding
 them immediately after they begin sharpening. However this is a crude,
 ineffective, and unpleasant way of controlling their instincts. For this
 reason special scratching posts are available for purchase. Cats will
 happily use these instead of whatever is around as they are specially
 designed for their needs.

 Cat Ownership Benefits
 Besides the obvious benefits of companionship, cats have very practical
 benefits as well. They will occasionally bestow a small refresh of the
 owner's stamina when the owner returns home from a journey.